Service
3D Assets
Pix and Poly designs and models low-poly 3D characters, game-ready props, stylised environments and product renders in Blender. Every asset is delivered optimised for its destination — real-time engines like Unity or Godot, social video, or high-resolution stills.
What you get
- Low-poly characters and mascots
- Game-ready models with clean topology
- Stylised environments and scenes
- Product renders and turntables
- Source .blend files plus FBX / GLB exports
Great for
- Mobile and indie games
- Brand mascots
- Product launches
- AR and web 3D
Tools
Made in the studio
3D Assets we've made
Giant Wheel
Blender · Objects · 6.3sCube Solver
Blender · Objects · 5sCoffee Cup Stir
Blender · Objects · 6.3sHow a 3d assets project works
Brief
A short call on your goal, audience, budget and deadline.
Concept
Moodboards, blockouts or a prototype so you see it early.
Build
Modelling, animation or code, with review rounds.
Launch
Final files, source and support to go live.
FAQ
3D Assets questions
What file formats do you deliver 3D models in?
We deliver the native Blender (.blend) source plus FBX and GLB/glTF by default. USDZ for Apple AR and OBJ are available on request.
Are your low-poly models game-ready?
Yes. Game assets are built with a polygon budget agreed up front, clean UVs and real-time friendly materials so they drop into Unity, Godot or Unreal without rework.
How long does a low-poly character take?
A single stylised low-poly character usually takes one to two weeks including concept, modelling, texturing and one round of revisions. Rigging and animation add time depending on the moves required.
Combine with
Need 3d assets?
Tell us what you need — you'll get next steps and a quote.